At the start of 2025, I had the amazing opportunity to create the first person arms for the upcoming game War Of Being (release date TBA), Tesseract Ltd. I created the arms based on the concept provided by the team at Tesseract Ltd and worked closely with the University of the Creative Arts GAIN & Tesseract Ltd. I was responsible for creating the High Poly, Low Poly, UV's & Texturing. Software used: Zbrush, Marvellous Designer, Blender, Substance Painter & Unreal Engine 5.
In-game development screenshots. Not final.
Responsible for creating 3D models, 3D animation, Lighting & Rendering.
I was responsible for creating 3D models, kitbashing scenes, 3D animation, Lighting & Rendering
Responsible for digitally replacing Additive bottles to updated branding, removing text from the wall updating text information.Â