Shaman
Shaman
Shaman is created with Game Ready Techniques in mind (High to Low Poly, PBR texturing and Hair/Fur cards).
Concept by Harok Lee
Shaman is created with Game Ready Techniques in mind (High to Low Poly, PBR texturing and Hair/Fur cards).
Concept by Harok Lee
Shaman concept by Harok Lee
Assets used:
Texturing XYZ VFACE for displacement/colour/spec (Shiho #54)
Texturing XYZ Multi-Channel Iris - Used for Displacement
Texturing XYZ Tutorial - Alfred Roettinger / Realtime Eye (Partially used eye model, mixed with XYZ IRIS displacement and own maps)
Unreal Engine 5 - Metahumans eye (Only in version rendered in Unreal Engine 5).
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Total Triangle Count: 386k
Staff: 27k Tris
Shaman: 255K Tris
Fur: 76k Tris
Hair: 27k Tris